RimTown
A RimWorld-inspired AI town simulation. Every resident has independent thought, memory & emotion, driven by LLMs — they fall in love, vote in elections, start feuds, and die, each leaving their own story behind.
A RimWorld-inspired AI town simulation. Every resident has independent thought, memory & emotion, driven by LLMs — they fall in love, vote in elections, start feuds, and die, each leaving their own story behind.
Over 30 interconnected systems build a living, breathing AI-driven society — from farming to romance, from politics to generational legacy.
Every resident is powered by LLMs with unique personality, memory, and mood. A compatibility system makes like-minded NPCs naturally bond — and clashing ones build lasting tension.
COREFlirt, confess, propose, marry, have children. Kids inherit parents’ traits, and the generational system lets your story continue across multiple lifetimes.
NEW v3.213 crops grown by season, 7 factories (bakery, brewery, tea house, etc.) to process them. Four industries — logging, quarrying, farming, mining — form a complete supply chain.
NEW v3.012 residents each have 2–3 personal side quests that unlock through affection. The blacksmith’s heartache, an unsent love letter, the old miner’s secret… everyone has a story.
NEW v3.6Mayor elections feature 6 policy platforms with 30-day effects. Locust plagues, disease outbreaks, bandit sieges — crises trigger mid-story and every one demands a decision.
EVENT5 chapters, 12 main quests — each with 2–4 completion routes (gather / socialize / build). End with a Prosperous, Peaceful, Legendary, or Personal finale.
NEW v3.1A random NPC acts as journalist and auto-generates a daily paper: headlines, town briefs, neighborhood gossip. Every love and grudge gets documented.
NEW v3.06 explorable zones — send expeditions for rare resources. NPCs age, fall ill, and die, buried in a graveyard with epitaphs. A faction system lets residents form their own social cliques.
NEW v2.27 categories, 99 achievements covering every corner of the game. Account system with cross-device cloud sync — up to 20 towns per account.
v3.2.1Every resident is an independent AI entity with their own job, personality, and daily rhythm. They remember what you say and form opinions — good or bad.
30+ random events make every playthrough unique — no two games are ever the same.
6 policy platforms (economy / welfare / military / culture / conservation / freedom). Residents vote by relationship, values, and charisma. Winning policy shapes the town for 30 days.
Locust swarms, bandit sieges, and plagues trigger randomly as the story progresses. Every crisis demands a town-wide decision — and none are easy.
Spring Festival, Midsummer Bonfire, Harvest Feast, Winter Solstice — each with special quests, and NPCs who ditch work to dance in the square.
Fights, hospitalizations, crop sabotage, caught cheating — high-hatred NPCs may come to blows, gossip spreads instantly, and factions pick sides.
“The First Night,” “First Harvest,” “Storm Ahead,” “You’re One of Us…” — immersive story moments unfold without warning, presented as 8-second toast notifications.
NPCs age each season and can die from old age, illness, or accident — buried in the graveyard with epitaphs. Your children inherit affection memories and begin the next generation’s story.
You can jump right in without any API key — the game will use built-in simulated dialogue.
想讓居民說話更自然,建議申請 Groq Free API,在遊戲設定中貼上金鑰即可立即生效。
The game supports a backup Groq key — it auto-switches when your main AI hits rate limits, keeping the experience seamless.
RimTown is in rapid development — new systems and fixes nearly every day.
No install, no cost. Pick an AI engine or use simulation mode — your story starts now.